Adam Sims

Senior Gameplay Programmer

Hi! I'm Adam, a Gameplay Programmer with 4 years of experience in the games industry, and years of experience before that in making games.

I graduated from the University of Lincoln in 2020 with a 1st Class Honours degree in Games Computing, and from there I moved straight into a job as a gameplay programmer at Dambuster Studios (which became Free Radical Design). Throughout my experience I was promoted twice, and ended up as a Senior programmer with a small team of my own, who focused on improving game feel and bugfixing. After unfortunately being made redundant just before Christmas 2023 I moved on to work for Rebellion Studios as a Programmer.

Throughout both my academic and work life I've worked on several personal projects, which you can find below, to expand on my skillset and better understand how to create good quality games. This includes learning how to setup my own game engine.

Work Projects

TS

Unreleased Timesplitters Project

Personal Projects

CyEngine

CyEngine (WIP)

Out of CTRL

Out of CTRL

BattleMage

BattleMage

Magimyte

Magimyte

Dig Down

Dig Down

Student Projects

Procedural Content Generation

Procedural Content Generation