Adam Sims
Senior Gameplay Programmer
Hi! I'm Adam, a Gameplay Programmer with 4 years of experience in the games industry, and years of experience before that in making games.
I graduated from the University of Lincoln in 2020 with a 1st Class Honours degree in Games Computing, and from there I moved straight into a job as a gameplay programmer at Dambuster Studios (which became Free Radical Design). Throughout my experience I was promoted twice, and ended up as a Senior programmer with a small team of my own, who focused on improving game feel and bugfixing. After unfortunately being made redundant just before Christmas 2023 I moved on to work for Rebellion Studios as a Programmer.
Throughout both my academic and work life I've worked on several personal projects, which you can find below, to expand on my skillset and better understand how to create good quality games. This includes learning how to setup my own game engine.
Work Projects
Unreleased Timesplitters Project
- Worked on the project for 3 and a half years.
- Built with Unreal Engine 4 and 5.
- Implemented systems like the Gameplay Ability System.
- Implemented networked gameplay features.
- Ran a team that focused on improving game feel.
Personal Projects
CyEngine (WIP)
- Programmed in C++
- Created in order to learn more about engine development.
- Uses OpenGL for rendering, and ImGui for the user interface.
- Uses a custom build tool to generate reflection data for properties.
More Information
GitHub Page
Out of CTRL
- Programmed in C# using Unity
- Created as part of the GMTK 2020 Game Jam.
- Designed and programmed by myself, the first proper puzzle game I produced.
- Created to be playable in WebGL.
itch.io Page
BattleMage
- Programmed in C# using Unity
- Created for the Search For A Star X programming competition.
- Designed and created over the course of a month and a half.
More Information
itch.io Page
Magimyte
- Programmed in C# using Unity
- Won a prize at Movember Jam hosted at the University of Lincoln.
- Designed and created in 48 hours.
- 4 player coop-style gameplay.
More Information
itch.io Page
Dig Down
- Programmed in C# using Unity
- Won 1st prize at the Global Game Jam 2020 site hosted at the University of Lincoln.
- Designed and created in 48 hours.
- 4 player coop-style gameplay.
More Information
itch.io Page
Student Projects
Procedural Content Generation
- Created based around the theme "Beneath".
- Procedurally generated terrain and elements.
- Scored the highest grade in the course.
More Information